Speed run of Castlevania: Symphony of the Night as Richter Belmont done on July 12 2005. Available in normal and low quality.
Run time 0:08:01Producer Adam 'Psyrell' Van't HulAudio/Visual sound, color
Well, this is my second time speedrunning Symphony of the Night using Richter. Credit goes to Mike Uyama who let me know that I didn't use the right path the first time around, which eventually brought me to Persona's video. Persona had some useful techniques to get through many of the rooms so credit goes to him as well.
Unfortunately, there were issues between the VCR used to record the video and the VCR used to capture the video, so there is a lot of rolling, and bouncing of the screen. It's quite unsightly, and I apologize but since I don't have my own capture equipment, it's the best we could do.
Now, for the video itself. You might notice that I pick up the Dagger subweapon early on, rather than grabbing the Holy Water. I use the dagger to fight the Hippogryph, which cuts off a few seconds and just looks cool. Otherwise, I run into my first mistake in one of the Chapel Hallways. I poorly judge one of my slide jumps and it puts me right in front of a skeleton, so I try to improvise, and things go a little weird from there. I take a few hits, but other than looking really pathetic, it only takes a few seconds from my time.
My other, rather massive, mistake is in the Castle Keep. I must have started my ascent farther away than usual, and I end up missing a ledge. I was pretty shocked when it happened and it took me a while to recover. Five or so seconds wasted, so there's room for improvement there.
Other than those two mistakes, I only have a few areas where movement wasn't as smooth as I wanted it to be, but overall, it's fairly minor.
Two areas that I think could be done differently are Shaft, and the hallway in the Coliseum that contains the Minotaurs and Werewolves. Rather than using the Hydro Storm to get past them, it might be faster to air dash through the entire room. It would be difficult, but it could save a few seconds. As for Shaft, there might be a way to sneak in some extra attacks to finish him a few seconds quicker.
It's a little hard to stomach the rolling, but otherwise, I hope you enjoy!
October 12, 2012
Thanks for sharing :)